Projects
Build things. Build people.
I've always been drawn to the process of taking an idea and turning it into something real. Sometimes that means building a team, creating a product, developing a new system, or finding a better way to solve a problem.
The projects you'll find here reflect how I approach those opportunities. I look for what's missing, imagine what could be better, and work through the process of making it happen.
But the finished product is only part of the story. I'm just as interested in what I learn along the way and how the things I build create opportunities for others.
Building a Design Team That Could Grow Beyond Me
From one designer supporting three locations to a collaborative team serving 17.
When I started at AlphaGraphics, I was the only graphic designer supporting three locations. There was always plenty of work, and as the company began acquiring and opening more locations, I knew our approach wasn't going to scale.
There was another problem, too. Taking time off was difficult because I knew I'd come back to a growing pile of work. The entire design process depended too heavily on one person.
While presenting a marketing plan to the owner, I proposed a different way to structure design. Instead of having each location manage its own design needs, I suggested creating a centralized team that could serve every location.
It made sense financially because the cost of the designers could be shared across locations. It also created some important advantages: work could keep moving when someone was out, designers could collaborate and learn from one another, and team members would have more opportunities to develop their skills and build their portfolios.
Most importantly, we would have a structure that could grow with the company.
Over time, the company grew from three locations to 17, and the design team grew with it.
But building the team also required me to change.
For a couple of years, I continued doing design work alongside my leadership responsibilities. Eventually, one of my leaders helped me recognize that if I wanted to grow as a leader, I needed to let go of the day-to-day design work and give my team room to take ownership.
That wasn't easy. I enjoyed designing, and stepping away meant learning to trust others to do work I had once done myself.
I had to become more intentional about mentoring, sharing responsibility, allowing people to make decisions, and giving them opportunities to grow. Eventually, a couple of designers I had mentored stepped into lead designer roles of their own.
As the business continued to evolve, we also recognized that two different kinds of work were coming through the design queue: production design and creative design. Separating those responsibilities helped us improve efficiency while allowing designers to focus on their strengths.
Looking back, the biggest accomplishment isn't simply that we built a team capable of supporting 17 locations. It's seeing the people who joined that team develop their skills, gain confidence, think scrappily, and grow into leaders themselves.
Building a team isn't just about creating a structure that can handle more work. It's about creating an environment where people have the opportunity, trust, and room to become more than they were when they started.
Layerwright Studio
Turning imagination into something tangible.
What started as an effort to make more room for creativity in my life became an opportunity to build something of my own.
With Layerwright Studio, customers send me a photo and tell me about their RPG character. Sometimes they have every detail figured out. Other times, they give me a general idea and trust me to interpret it.
I take that information and use AI tools to develop a visual concept, turn it into a 3D model, and eventually print a physical figurine.
What I enjoy most is the process of bringing all those pieces together. Every project is a different creative challenge. I'm translating someone's personality and imagination into something tangible, while figuring out how to make the design work as a physical object.
It's a reminder that creativity isn't limited to drawing, painting, or traditional design. Sometimes it's about using new tools, exploring unfamiliar processes, and finding a way to make an idea real.
Creativity is less about having all the answers and more about being willing to explore what's possible.
Layerwright OS
Building the system I wished I had.
What started as a frustration with tracking filament inventory turned into something much bigger.
As I began taking on more 3D printing projects, I found myself juggling orders, materials, costs, equipment, maintenance, and finances. I realized I needed a better way to manage the business side of printing.
I initially set out to build a simple inventory tracker. But the more I explored what a 3D printing business needed, the more I realized there was an opportunity to bring everything together in one place.
I began defining the features, workflows, and overall experience. I designed the interface and branding, while using AI to help develop the application. Along the way, AI also introduced ideas and functionality I hadn't initially considered, challenging me to think beyond my original concept.
That simple inventory tracker eventually became Layerwright OS, a fully functioning business management platform for 3D printing studios.
Today, I use it to manage my own studio, and it's ready for other businesses to subscribe to. I'm still refining and improving it, but what began as a personal frustration has become a product others can use.
You don't have to be an expert in every discipline to bring an idea to life. Sometimes the most important skills are recognizing a problem, envisioning a solution, asking the right questions, and being willing to learn new ways to build it.
Ward Hub
Turning a personal frustration into a tool that helps an entire ward.
It started because I was frustrated.
As a member of my ward's bishopric, I was trying to keep up with communication across different organizations, assignments, reminders, and all the little details that come with serving in a leadership calling. I wanted a better way to stay organized and make sure things weren't falling through the cracks.
At the time, I was already in what my wife calls my "app kick." I had discovered that AI could help me build applications around the way I wanted to work, rather than trying to make existing tools fit my needs.
My first idea was a communication hub for youth, leaders, and parents. But the more I thought about it, the bigger the opportunity became.
I started asking myself what I would want if I were an organization president. What would make a music coordinator's calling easier? What tools would help other leaders stay organized and focused?
Each question opened up another possibility.
Eventually, Ward Hub grew into a productivity and communication platform designed to support leadership throughout the ward, with a longer-term vision of helping members stay informed about activities and schedule interviews.
When I first presented it to the Ward Council, a couple of people immediately lit up. They could see how having their communication and productivity tools together in one system could make their callings easier.
That was exciting. What started as something I wanted for myself was becoming something that could help everyone.
Ward Hub is currently in beta, with the bishopric and Ward Council actively using it, identifying bugs, and suggesting improvements. The goal is to have it ready for broader use by January 1, 2027.
But the real goal goes beyond having a more organized ward.
I hope Ward Hub will help leaders communicate better, stay organized, and spend less time managing the administrative details of their callings. That way, they can spend more time recognizing the promptings of the Spirit and acting on them through service to others.
The best technology doesn't just make us more productive. It gives us more time and capacity to focus on what matters most.
What's next?
These projects are a reflection of how I approach problems and opportunities. I don't always know exactly how something will turn out when I start. Sometimes the original idea changes along the way. Sometimes I discover possibilities I hadn't considered.
That's part of the fun.
I'm always looking for the next opportunity to build something better, help someone grow, or turn an idea into something real.
Have an idea or a problem worth solving? I'd enjoy hearing about it.
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